At Manor, our Computing curriculum enables children to:
- stay safe online;
- understand who their trusted adults are and know what to do if they come across something that upsets them;
- demonstrate a positive attitude to computing learning in which they are encouraged to use their own initiative, imagination, reasoning and investigative skills;
- prepare for their future by giving them the opportunities to gain knowledge and develop skills that will equip them for an ever changing digital world;
- make use of computing to support and enrich their learning in other curriculum areas;
- choose appropriate ICT to present their work to different audiences;
- have access and learn to use the latest digital resources;
- have access to computing in a safe environment;
- appreciate the relevance of computing in our society and that they see it as an essential tool for learning, communication, finding information and for controlling and understanding their environment.
At Manor, our computing curriculum recognises that computing is able to be taught both as a discrete subject as well as being woven throughout the curriculum. Many of the skills are transferrable which provides a wealth of learning opportunities across the curriculum. Computing sessions are taught once a week however, in addition it is incorporated to support other areas of learning across the curriculum.
In Year R, computing is planned and taught through adult directed activities as well as being part of the enhanced and continuous provision. All children are encouraged to select and use technology for particular purposes. Children have access to i-Pads and laptops at all times. Children use. Children are encouraged to used use the iPads effectively and for a clear purpose, for example playing phonic games or taking photos on walks around the school grounds. Parents are also encouraged to send observations of their children using, recognising and talking about technology via Tapestry, an Online Learning Journal.
In KS1, Computing is taught discretely as well as through other areas of the curriculum.
By the time the children leave Manor at the end of Year 2 they will:
- understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous Instructions;
- be able to create and debug simple programs;
- be able to use logical reasoning to predict the behaviour of simple programs;
- be able to use technology purposefully to create, organise, store, manipulate and retrieve digital content;
- be able to recognise common uses of information technology beyond school;
- know how to use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.